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Monday, May 31, 2010

May 28 - UFO Videos

Dear Friends,

http://www.youtube.com/watch?v=0dJjH0-2gAU

http://www.youtube.com/watch?v=RJOD3ToYaY0

http://www.youtube.com/watch?v=cekQo18aQPk

http://www.youtube.com/watch?v=_O_xD5rVbSk

Be Well.

David








May 28 - AWAKENING/Conscious Vibrations And Water‏

Dear Friends,

Videos back up on the blog...

AWAKENING

http://www.disclose.tv/action/viewvideo/46367/AWAKENING/

Conscious Vibrations And Water

http://www.disclose.tv/action/viewvideo/46368/Conscious_Vibrations_and_Water/



http://theremembering.blogspot.com/



Be Well.

David

May 28 - We Are Living in a Screenworld -- Reality Isn't in the Real World Anymore‏

Dear Friends,

http://www.alternet.org/vision/147002/we_are_living_in_a_screenworld_--_reality_isn%27t_in_the_real_world_anymore/?page=entire

Be Well.

David

We Are Living in a Screenworld -- Reality Isn't in the Real World Anymore

Has our new definition of "life experience" rendered tangible interactions irrelevant?
May 28, 2010 |

Not so long ago, I taught a graduate writing seminar in which I got caught in an argument about virtual vs. "real" experience. Two students—among the brightest in the class—insisted that they could go to Rome via a computer program through which they could view every street, turn this corner and that as they pleased, look at every ruin and work of art, and their experience would be as real, as engaged, as if they'd actually been there. n "But," said I, "a pigeon couldn't shit on your head."

Granting that any experience can be called "real," in that it is an experience, I argued that there are differences in the nature of virtual and actual reality. For one thing, on your walk through a virtual Rome, you aren't even walking: you're sitting. And what's Rome without the wonderful smells of food? Even if your virtual Rome is accompanied by recorded sounds of Rome, that's nothing like the sounds of racket, traffic, music, and language, the melodious cacophony of Italian, spoken all around you. A flat screen gives you no sense of Rome behind you, and to the side of you. The rain won't rain on you, and you won't have to dodge crazy drivers.

You're having a one-dimensional experience, literally and figuratively. And no matter what's inputted into the program, there's no chance of running into the girl who sat next to you in high school chemistry—or anyone else. What R. D. Laing once called "the freshness and forgivingness of creation" couldn't reach out to you, nor you to it.
Your computer program ­couldn't include the unprogrammed, yet the unprogrammed is generally what happens during the engagement of human beings with each other, and with the world. James Baldwin's truth that "any human touch can change you" isn't available on your computer.

I said what I thought obvious: the computerized Rome couldn't give you what a Laing or a Baldwin would most value about Rome: the city as a medium for engaging life beyond personal, private acts and perceptions.

They didn't get it. My argument left them utterly unconvinced, and they looked at me bemusedly, as though I was mildly to be pitied because I didn't get it.

What separated us? Between my sense of the real and theirs gaped a chasm that I didn't understand.

What would a psychotherapist make of it? If, in your consulting room, one of these students told you that the Rome on his computer is more real than the real Rome, is that a symptom? if so, of what? Would it be a syndrome to be addressed in therapy? or just a piece of data, a reference-point for this particular client?

At around the same time, I saw related behavior that no one would connect to psychological difficulty, at least in any conventional sense.

I was driving the Southwest with a companion who'd never been there. In Arizona, on the edge of the Painted Desert, we stopped at the Petrified Forest, a vast, barren expanse of chaparral and mesas, on which lie the trunks of ancient trees turned to stone. On these trees, every detail of bark is present and vivid, yet somehow a forest has become rock. We parked at the first viewing point. My companion, without saying a word, made her way down a slope and sat. I figured she'd be there a while, absorbing this place out of sight of the road and of me, watching the Petrified Forest's stones, birds, critters, and clouds, and maybe getting bit by a bug or two—a contemplative engagement with a present terrain.

Waiting for her, maybe an hour, I had a very different experience. Cars and vans would pull up; couples and families and friends would get out and take pictures of the landscape, and of each other, with video and still cameras. As I stood there, leaning on my car, at least a couple of dozen vehicles, maybe more, came and went. After a few minutes of disbelief, I began timing them. With three exceptions, they stayed no longer than five minutes. Many stayed barely two or three. They piled out of their vehicles, took their pictures, piled back in, and left, presumably headed for the next viewing point, presumably to do the same.ome came from as far as Europe and Asia. All had paid a bunch of money and expended great effort to get to the Petrified Forest, yet they could, in no way that I understood, be said to have been there. When they returned home, would they spend more time watching the Petrified Forest on their screens than they'd spent actually at the Petrified Forest? Was I crazy to think that their compulsion (not too strong a word if you'd seen them) to squeeze the Petrified Forest into their little screens was a means not to engage this wondrous and disturbing place? To me, they were locking these mysterious vistas into a controlled and unthreatening space. What was their connection to what I'd define as "reality"? They were treating the real, physical thing as if it were a TV show, and they were flipping channels.

All through that journey—at Monument Valley, Canyon de Chelly, the Grand Canyon—I saw the same behavior. Not everyone engaged the landscape that way, but most did—families, couples, busloads of tourists. This behavior was their version of "normal." Of course, cameras of all sorts have their place on a vacation, but only to take photos and videos.

Again, is it a psychological symptom? If so, of what, especially when considered as a mode of behavior on a fairly massive scale?

From Tactile to Virtual

All this began to happen just as Google was getting off the ground, four or five years before YouTube, and before cell phones could take pictures. Since then, what seemed to me aberrant behavior has become the world we live in.

I'm not a therapist: I'm a writer; but psychotherapy has always been key to how I make sense of the world, and I tend to look at behavior as symptomatic, in whatever sphere—intimate, political, commercial. Novelists and therapists share the fundamental assumption that behavior means more than itself, stems from deeper roots than what can be seen on the surface, and has wider implications than its supposed conscious purpose and assumptions. So it meant something when technologies that I view as disengaging became common in my own work. Something, but what?I used to begin work with a tactile, blank page, making keystrokes on a typewriter whose mechanics I understood. Now I begin with a blank screen on a machine whose technology I can barely comprehend. I don't believe that's changed me as a writer, but I miss the typewriter's clickety-clack, the ding of the margin-bell, the movement of the carriage back and forth, the shudder of my desk under pounded keys. (I blew my first computer keyboard in a matter of weeks, before I learned to type more gently.) The computer, which once seemed alien, is now embedded in the dailiness of my life; but after 12 years, I'm no closer to understanding it. I believe more than ever that a virtual Rome isn't Rome, and is, in fact, nothing like Rome, and I'd rather gaze at the Petrified Forest than photograph it—because, unless one is a photographer of the first rank, there's no way to trap that grandeur in a box. Still, it must mean something that when I look about me, I see screens, screens, screens—everywhere, screens, including right here, in front of me, right now.

At arm's reach are three: the trio of computers accessible from this chair (often I work on two computers at once). Another screen glares across the room—the television. My cell phone, also at arm's reach, has a screen, even though I bought the simplest device possible: it cost 10 bucks, but it can take and transmit photos and movies, and features menus I don't bother to understand.

Now you see screens at checkout counters and laundromats, in restaurants and waiting rooms, and on the dashboards of cars and in their back seats. Millions of regular folks preen for screens on YouTube and Facebook, marketing their image like politicians or starlets. What with Blackberrys, iPhones, and a 10-buck cell, few Americans go anywhere anymore without a screen that connects to every other screen in some way or other, linking to any event or broadcast or data source anywhere, including satellite photos of every address you know, and most you don't.

These screens disconnect us, too. I work where I live, so, theoretically, I need never leave my apartment: I can order shoes, pet food, people food, parts for my car, and lingerie for my girlfriend right here on this screen, and anything purchasable can be delivered right to my door. Now that I think of it, it seems like half the people I know met their present significant others via the screen, and they aren't kids: they're middle-aged and aging.The power of these interconnected screens has grown enough that a virtually unknown woman can step before the media on a Friday and by the following Wednesday be a superstar, nominated for the vice presidency of the United States. A man touted not so long ago as a promising candidate for president uses the obscure racial slur macaca, and it takes just one person with a cell phone to make an audiovisual recording of the event. Presto! Within hours, the whole world knows, and the viability of a presidential hopeful evaporates into cyberspace.

In 1949, George Orwell published 1984, a vision of the worst possible society, in which screens were everywhere, inescapable. History has turned out to be not nearly so gloomy but far more surreal. If in 1980, say, after directing Jaws and Close Encounters of the Third Kind,Screenworld, well, he might have envisioned something very like our world, which, in 1980, would have seemed dizzying, funny, ridiculous, scary, technologically promiscuous, 24/7 exhausting, and appallingly lacking in privacy (privacy as a fact and as a value). Above all, in 1980, Screenworld would have seemed impossible, or, at the least, an uncertain, unmanageable future that lay thankfully in some alternate universe, far, far away. Steven Spielberg had made a sci-fi adventure-comedy called

Yet today, here we are, you and me, often engaging the world more through screens than face-to-face. Without planning to, and without especially wanting to, willy-nilly, we've become citizens of Screenworld.

A Collective Delusion of Reality

Something enormous has happened: the scale on which our society judges a human event has changed—which, in itself, is a human event of the first magnitude, and is, to my knowledge, something psychotherapy has barely begun to gauge.

In Screenworld, images of reality supersede reality itself, editing it, transforming it, playing with it in any fashion, until the source of the image ceases to matter while the image itself becomes all that matters. It began a century ago, with motion pictures, when one had to seek out the screen but couldn't control it. Sixty years ago, television brought the screen into our homes. However great their influence, one left the TV and the movie theater to go out into the world. Now, cyber-powered Screenworld is ever-present, making reality seem infinitely malleable, and all of us may add our own twists at a whim. In Screenworld, the world has become a place in which, as a band called Living Color put it, "everything is possible, but nothing is real."

When a Blackberry brings the workplace with you wherever you go, where you are becomes less itself, less important as itself: the sense of a place loses its specificity, its particularity, its own complete reality. When you shop online, your community becomes less real; you don't need it as you once did: you don't need the bookstore; you don't need the music store. Losing their reality, such places disappear—literally. You walk down the street talking on your cell, and the observable world becomes a mere backdrop—unless you see something to video on your phone, when the world becomes your movie-set, gauged for its value as entertainment, not engagement. With an iPhone on your belt and an iPod in your ear, solitude is no longer solitary, while you hear not the sounds of the world, but your programmed soundtrack. The very idea of privacy is close to becoming alien, especially to the young, for whom to be "out of touch" is unthinkable, while calling and texting are seemingly constant. A place inaccessible to Screenworld is called a "dead zone"—which kind of says it all about Screenworld.

Isn't there something peculiarly disembodied about it? Human beings evolved to take in an enormous amount of information through our bodies. That's what "body language" is all about, not only gestures and postures, but physical inflections so subtle we aren't aware of making them in. Consider something as uncomfortably intimate as standing with strangers in an elevator: there are strict rules of elevator etiquette—never stare at anyone, keep your eyes front and slightly downward—precisely to protect ourselves from how forcefully bodies speak to one another, even unintentionally. Or consider the subtle signals that pass through a simple handshake. That entire realm of reality is absent from Screenworld, where one need never deal with the bodily strangeness of strangers—for even face-to-face on a web-cam, one responds to the image of a body, not a body, and that image rarely conveys skin-tone, not to mention scent.Is this bad? Is it good? I'm not making those judgments. I'm simply pointing out that Screenworld is another order of reality, one that has overwhelmingly instituted itself amid what we used to call reality, changing the givens, the rules, the environment. As animals, we're built to live in a physical world; in Screenworld, we're living in something else. In our overlay of cyberspace and physical space, bodily reality is devalued, while the adage that "the unexamined life is not worth living" gets distorted into "what the screen does not record or project is not really happening."

Without anyone's intending it, the Ÿber-reality of Screenworld tends to frame as inferior or minor that which is beyond its concern or reach, for that's the fundamental and unstated assumption that it enforces, and it's Screenworld's most dangerous illusion—or, more accurately, its delusion, a delusion that should interest the entire field of psychotherapy, a delusion that what's untranslatable through Screenworld, or of no interest to it, has no urgency, no vitality.

That very delusion bestows upon Screenworld its power—the notion, especially in the young, that not to pay close attention to all these screens is to be less than fully engaged.

The dilemma is: how does one find or grow a sense of centeredness amid this continually shifting screenscape?

That isn't a question Screenworld encourages or entertains, and isn't a question I'll attempt to answer here, but it's an issue that psychotherapy must investigate—because, for many, Screenworld is the only world. Psychotherapy is uniquely positioned for such an investigation, because it's one of the few endeavors that Screenworld doesn't rule.Therapy as Counterculture

If I felt the need to consult what would be my fifth (or sixth?) therapist, I'd be stepping into a space that's rarer and rarer: an American environment, an American institution, free of Screenworld. In fact, psychotherapy, by its nature and purpose, is Counter-Screenworld, Anti-Screenworld.

Consider the psychotherapist's consulting room: quiet, intimate, a place to which Screenworld has no access. Oh, there may be a computer about, but it isn't likely to be functioning during my 50-minute hour, because the purpose of my being there is to engage with my therapist in a face-to-face encounter. Rather than a devalued physical reality, in the consulting room, physicality is magnified. Client and therapist register every sigh, every glance, every fidget—and either they're looking at each other or they aren't, and both are intensely aware of that, either way.

My therapist and I meet privately to do a job of work, the work of understanding—as opposed to, say, conducting business, negotiating a contract, or any of the task-oriented reasons for which one may meet formally face-to-face. We meet in the consulting room to understand why I'm there. To do that, we try to understand who I am—because I don't understand anymore, or I wouldn't be there. To use the indelicate expression of my old Bronx neighborhood, I'm fucking up, or something's fucking with me, or both, and if that weren't so, I wouldn't be in your consulting room, and that's what you and I, therapist and client, face-to-face, will try to understand. And in that attempt, some foothold of understanding, however basic or tentative, whether achieved intellectually, intuitively, or emotionally, may spur wanted but unexpected personal change.

I wouldn't be there if I didn't want to change something, to feel more alive, feel more myself, deal better with whatever I've been unable to deal with. The therapist's sole job is to try to understand another human being, or at least another human being's situation—and in my hour, that human being happens to be me. In a world that's become Screenworld, incessantly inviting and/or goading me to pay attention to something other, only this Counter-Screenworld exists for the express purpose of making me face myself while facing another, and of inviting another to face the real me.The 50-minute hour is as far from "surfing the net" as it can be. Amid Screenworld's constant interruptions, where focusing is harder and harder and multitasking subverts that ability, the therapist and I have met in order to focus.formal intimacy, in that it has a form (50 minutes), which, like the poetic forms of sonnet and haiku, imposes its own intensity, an intensity that depends on nothing but us, because it can emerge only from the therapist and myself. You can't get more Anti-Screenworld than that—not with your clothes on, anyway. Ours isn't the autohypnosis of focusing on a screen that one can control: ours is a vibrant exchange, which neither party wholly controls. We meet in a

Amid Screenworld's special effects that seem to make reality malleable, the therapist asks, "What's your real world? the one that's yours?" In Screenworld, where, especially for the young, life looks like a performance, good therapy questions the construct of audience–performer, asking, in effect, "Who's your audience? your peers? your daddy? the mirror?"—asking you to rethink what you're playing to, questioning your own assumptions and Screenworld's.

In Screenworld, you're looking outward; that's the nature of its existence. In the consulting room, you're looking inward, not safely alone, but in the always unpredictable presence of another human being. Stripped of psychotherapy's often obfuscating terminology, the core of the practice is the timeless truth that nothing has more potential to shift our experience of ourselves than a frank, face-to-face encounter.

Knowing another person is the key to therapy and the exact opposite of Screenworld, where you can't be certain even of the sex of those with whom you chat.In the first decades of psychotherapy, people considered therapists mysterious, obscure, and even comical, precisely because they were doing something professionally that nobody else was doing—which made psychotherapy, by definition, a revolutionary endeavor, a revolution in self-awareness. It was such a revolutionary project that it had to invent its own language.

Now the language of psychotherapy has been assimilated into the culture and made commonplace, impositions of commerce have intruded upon and in many cases limited the practice, and "the talking cure" has become a quaint phrase for a now seemingly old-fashioned worldview. Yet if psychotherapy still saw itself as a movement (as it once did), and if that movement were starting now instead of a century ago, in the context of Screenworld, it would be nothing less than revolutionary, because of its quiet, its intimacy, its demand for face-to-face frankness, its worldview, and its purpose—not information, but meaning; not entertainment, but understanding; not passivity, but engagement.

It would be nothing less than revolutionary because it's everything that Screenworld isn't; and because the consulting room, by its nature, is one of the few places where the values of Screenworld are seriously questioned and alternatives seriously investigated, not in any abstract sense, but for your particular life.

Is it too much to say that if psychotherapy were a movement starting today, pitting its face-to-face ways and values against an omnipresent and ultimately impersonal Screenworld, the project of psychotherapy might be seen as heroic?To See and Be Seen

So I enter the Anti-Screenworld of the consulting room. I really want a cigarette, but that isn't allowed anymore—which is a pain in the ass and knocks away my favorite crutch and most practiced pose. (Ah, for the olden, golden days, when my therapists smoked!)

My therapist asks a question as my cell phone rings.

"Turn that off," my therapist says gently—or not so gently, as the case may be.

There goes my connection (or what I feel is my connection) to the entire world, my lifeline to Screenworld. Now it's just me and this damned therapist—the two of us, plus the reasons I'm there in first place.

(There's no way to test this, but I'd bet a week's pay that the first thing most clients do when leaving the consulting room is turn on their cells. Calling it a "cell" indicates how our attachment to Screenworld has made it a kind of body-part.)

Now there's nothing left to do but face this therapist, and there's nothing this therapist can do but face me—which is to say, there's nothing more ancient than the situation we find ourselves in. As Socrates said to Alcibiades, "For the soul, if it's to know itself, it's into a soul that it must look."

So we look. We talk. We endure mutual, unquantifiable silences. We talk some more. Eventually, something comes of that—each "something" being entirely different, shaped by my unique nature and this therapist's. The "something" we achieve is a result beyond the powers of Screenworld to display.There are no faces I recall more vividly than my therapists', because their faces were the most prominent—indeed, dominant—features of the consulting room. Dr. L, who could double for Sebastian Cabot (that's a reference for old-timers like me). Dr. T, always so slyly amused, even when I threatened suicide, who said, "All I'm trying to tell you is that up is down, black is white, and tomorrow everything changes." Gray-eyed Dr. K, so disarmingly old, who ­wasn't as smart as me (so I thought), yet usually knew where I was going before I got there. And M—not "Doctor" anymore; we're now in the era of first names—who was plump, pillowy, yes, sexy (in a demure, therapeutic way); to be frank, my sense of her sexiness helped me stay present, even when I didn't want to. And N, how everything she said was said with a laugh, either expressed or implied, always making a problem manageable in that, by her lights, it was always at least slightly comic. And the furniture of the consulting room, how it looms, has to be dealt with and worked around! Dr. L, behind his imposing, dark-wood desk, and me, a teenager, not quite knowing how to sit in that big, plush, real-leather chair. Dr. T, behind a less formal desk; he liked his office dark and shadowy, small and spare, large, clear-glass ashtrays always to hand, the room filling up with our smoke, which seemed the smoke of us burning through my past. Dr. K, who didn't have a desk, his chair facing mine in a small and bright—though not uncomfortably bright—space. In M's consulting room, I sat on a sofa. I don't like to sit on sofas; I like hard chairs. Her sofa was something to deal with. N's pleasantly dim room was cluttered with interesting objects and oddly titled books by authors I'd never heard of.

Each tactile, visual environment expressed the therapist's tone and approach, so that the client was surrounded by an intentional (so I've always supposed) expression of the therapist's psyche. The face-to-face environments were full of things to be dealt with, not the least of which was my therapist's eyes, never unkind (in my experience, anyway), always asking that I go a little further, dig a little deeper—an expectation rare in any world, especially Screenworld.

Psychotherapy is many techniques and theories that combine into an evocative art, uniquely expressed in every consulting room, not (to the bane of the insurance people) easily defined or quantifiable. It's a face-to-face, you-to-me effort toward nuanced understanding—far away, though only steps away, from a soundbite Screenworld, where understanding is subsumed by spectacle.Screenworld is about information, most of it useless to any particular human being. Psychotherapy is about meaning—which, in the end, the human animal cannot live without. Psychotherapy is two flesh-and-blood, breathing, speaking, silent, smiling, frowning, sometimes crying, sometimes laughing, sometimes yelling humans, present to each other as a Screenworld facsimile can't be.

Whatever its flaws and faults, and however far it has yet to go, psychotherapy stands for the ancient truth that the journey of a thousand miles begins beneath your feet, and, as Basho wrote, "The journey itself is the home."

May 28 - Forget the Da Vinci code! Experts find Michelangelo code hidden in the Sistine Chapel‏

Dear Friends,

Paste/click the link if you don't receive the images.

http://www.dailymail.co.uk/sciencetech/article-1282238/Forget-Da-Vinci-code-Experts-Michelangelo-code-hidden-Sistine-Chapel.html

Be Well.

David

Forget the Da Vinci code! Experts find Michelangelo code hidden in the Sistine Chapel

By Claire Bates


Michelangelo is recognised as one of the greatest painters and sculptors from the Italian Renaissance.

What is not so widely known is that he was an avid student of anatomy who once persuaded a Florentine prior to let him study the corpses in his church hospital. But he went on to destroy almost of all of his anatomical sketches and notes.

Now a pair of American experts in neuroanatomy believe Michelangelo DID leave some anatomical illustrations behind in one of his most famous works - the Sistine Chapel.

Enlarge The Sistine Chapel was painted between 1508 and 1512 by  Michelangelo. Experts now think they have found a hidden message in the  furthest western panel (circled)

The Sistine Chapel was painted between 1508 and 1512 by Michelangelo. Experts now think they have found a hidden message in the furthest western panel (circled)

The artist painted the masterpiece between 1508 and 1512 in Rome and it has since been gazed upon by thousands of worshippers and tourists alike.

Ian Suk and Rafel Tamargo claim that the final panel in the awe-inspiring ceiling reveals a precise depiction of the human spinal cord and brain stem.

The scientists from Johns Hopkins University School of Medicine in Baltimore, were studying the far western panel that depicts God separating light from darkness with his hands.

They noticed that God's throat and chest had anatomical irregularities, which were not present in any other figure in the fresco. And while the figures are illuminated diagonally from the lower left, God's neck is illuminated straight-on. They concluded that what looks like clumsiness must have been deliberate work by the genius.

The lumpy neck in the God figure of the panel matches a photograph  of the human brain when seen from below

The lumpy neck in the God figure (A) of the panel matches a photograph of the human brain when seen from below (B) while (C) shows the various parts of the brain apparently hidden in the painting

By superimposing God's odd-looking neck on the photograph of a human brain seen from below they showed the two matched precisely.

They added that a strange roll of fabric that extends up the centre of God's robe could represent the human spinal cord.

Writing in the latest edition of the scientific journal Neurosurgery, the experts proposed that Michelangelo had placed these details as a hidden message within the painting.

Michelangelo was accused of defamation by Church conservatives  after he completed The Last Judgment scene. Did he reveal his  frustrations by hiding a message in this earlier panel?

Michelangelo was accused of defamation by Church conservatives after he completed The Last Judgment scene. Did he reveal his frustrations by hiding a message in this earlier panel?

The authors did not go as far as to speculate what its meaning could be, but Dr R. Douglas Fields from the University of Maryland said there could be a number of interpretations.

'Is Separation of Light from Darkness an artistic comment on the enduring clash between science and religion?,' he asked in a blog on the Scientific American website.

'It is no secret that Michelangelo's relationship with the Catholic church became strained. The artist was a simple man, but he grew to detest the opulence and corruption of the Church.'

He added: 'Perhaps the meaning in the Sistine Chapel is not of God giving intelligence to Adam, but rather that intelligence and observation and the bodily organ that makes them possible lead without the necessity of Church directly to God.'

There is of course the possibility that the image is a 'Rorshach test'. This is an image that reveals more about the person viewing it than the picture itself. Perhaps it is not suprising that anatomy experts would see anatomical drawings in an image.

However, the scientists are not the first to have spotted unusual shapes within the world-famous fresco.

In 1990, physician Frank Meshberger showed that the central panel of God Creating Adam was a perfect anatomical illustration of the human brain in cross section.

According to Michelangelo's wishes the artist was not buried on the grounds of the Vatican but interred in a tomb in Florence. It is conceivable that the Sistine Chapel was another gesture of defiance that would remain long after he had gone.

For more information visit the Scientific American website

May 28 - Toxic Oil Spill Rains Warned Could Destroy North America‏

Dear Friends,
Click the link if you can't access the links.
http://www.eutimes.net/2010/05/toxic-oil-spill-rains-warned-could-destroy-north-america/
Be Well.
David

Toxic Oil Spill Rains Warned Could Destroy North America

Posted by Europe on May 24, 2010

A dire report prepared for President Medvedev by Russia’s Ministry of Natural Resources is warning today that the British Petroleum (BP) oil and gas leak in the Gulf of Mexico is about to become the worst environmental catastrophe in all of human history threatening the entire eastern half of the North American continent with “total destruction”.

Russian scientists are basing their apocalyptic destruction assessment due to BP’s use of millions of gallons of the chemical dispersal agent known as Corexit 9500 which is being pumped directly into the leak of this wellhead over a mile under the Gulf of Mexico waters and designed, this report says, to keep hidden from the American public the full, and tragic, extent of this leak that is now estimated to be over 2.9 million gallons a day.

The dispersal agent Corexit 9500 is a solvent originally developed by Exxon and now manufactured by the Nalco Holding Company of Naperville, Illinois that is four times more toxic than oil (oil is toxic at 11 ppm (parts per million), Corexit 9500 at only 2.61ppm). In a report written by Anita George-Ares and James R. Clark for Exxon Biomedical Sciences, Inc. titled “Acute Aquatic Toxicity of Three Corexit Products: An Overview” Corexit 9500 was found to be one of the most toxic dispersal agents ever developed. Even worse, according to this report, with higher water temperatures, like those now occurring in the Gulf of Mexico, its toxicity grows.

The United States Environmental Protection Agency (EPA) in discovering BP’s use of this dangerous dispersal agent ordered BP to stop using it, but BP refused stating that their only alternative to Corexit 9500 was an even more dangerous dispersal agent known as Sea Brat 4.

The main differences between Corexit 9500 and Sea Brat 4 lie in how long these dangerous chemicals take to degrade into their constituent organic compounds, which for Corexit 9500 is 28 days. Sea Brat 4, on the other hand, degrades into an organic chemical called Nonylphenol that is toxic to aquatic life and can persist in the environment for years.

A greater danger involving Corexit 9500, and as outlined by Russian scientists in this report, is that with its 2.61ppm toxicity level, and when combined with the heating Gulf of Mexico waters, its molecules will be able to “phase transition” from their present liquid to a gaseous state allowing them to be absorbed into clouds and allowing their release as “toxic rain” upon all of Eastern North America.

Even worse, should a Katrina like tropical hurricane form in the Gulf of Mexico while tens of millions of gallons of Corexit 9500 are sitting on, or near, its surface the resulting “toxic rain” falling upon the North American continent could “theoretically” destroy all microbial life to any depth it reaches resulting in an “unimaginable environmental catastrophe” destroying all life forms from the “bottom of the evolutionary chart to the top”.

Note: For molecules of a liquid to evaporate, they must be located near the surface, be moving in the proper direction, and have sufficient kinetic energy to overcome liquid-phase intermolecular forces. Only a small proportion of the molecules meet these criteria, so the rate of evaporation is limited. Since the kinetic energy of a molecule is proportional to its temperature, evaporation proceeds more quickly at higher temperatures.

As over 50 miles of the US State of Louisiana’s coastline has already been destroyed by this spill, American scientists are warning that the damage may be impossible to repair, and as we can read as reported by the Associated Press News Service:

“The gooey oil washing into the maze of marshes along the Gulf Coast could prove impossible to remove, leaving a toxic stew lethal to fish and wildlife, government officials and independent scientists said. Officials are considering some drastic and risky solutions: They could set the wetlands on fire or flood areas in hopes of floating out the oil. They warn an aggressive cleanup could ruin the marshes and do more harm than good.”

And to understand the full import of this catastrophe it must be remembered that this disaster is occurring in what is described as the “biologically richest waters in America” with the greatest amount of oil and toxic Corexit 9500 set to come ashore in the coming days and weeks to destroy it completely for decades to come.

Reports are also coming from the United States that their government is secretly preparing to evacuate tens-of-millions of their citizens from their Gulf of Mexico States should the most dire of these scientific warnings start to come true.

To the greatest lesson to be learned by these Americans is that their government-oil industry cabal has been just as destructive to them as their government-banking one, both of which have done more to destroy the United States these past couple of years than any foreign enemy could dare dream was possible.

But to their greatest enemy the Americans need look no further than their nearest mirror as they are the ones who allowed these monsters to rule over them in the first place.

May 28 - BP Oilpocalypse Creates Underwater Nightmare‏

Dear Friends,
Be Well.
David

May 28 - Have Aliens Left the Universe? Theory Predicts We'll Follow‏

Dear Friends,
Be Well.
David
Robert Lanza, M.D.

Robert Lanza, M.D.

Posted: May 26, 2010 09:07 AM
In Star Wars, the bars are bustling with all types of alien creatures. And then, of course, there's Yoda and Chewbacca. Recently, renowned scientist Stephen Hawking stated that he too believes aliens exist: "To my mathematical brain, the numbers alone make thinking about aliens perfectly rational."
Hawking thinks we should be cautious about interacting with aliens −- that they might raid Earth's resources, take our ores, and then move on like pirates. "I imagine they might exist in massive ships, having used up all the resources from their home planet. Such advanced aliens would perhaps become nomads, looking to conquer and colonize whatever planets they can reach."

But where are they all anyhow?

For years, NASA and others have been searching for extraterrestrial intelligence. The universe is 13.7 billion years old and contains some 10 billion trillion stars. Surely, in this lapse of suns, advanced life would have evolved if it were possible. Yet despite half a century of scanning the sky, astronomers have failed to find any evidence of life or to pick up any of the interstellar radio signals that our great antennas should be able to easily detect.
Some scientists point to the "Fermi Paradox," noting that extraterrestrials should have had plenty of time to colonize the entire galaxy but that perhaps they've blown themselves up. It's conceivable the problem is more fundamental and that the answer has to do with the evolutionary course of life itself.

Look at the plants in your backyard. What are they but a stem with roots and leaves bringing nutriments to the organism? After billions of years of evolution, it was inevitable life would acquire the ability to locomote, to hunt and see, to protect itself from competitors. Observe the ants in the woodpile -− they can engage in combat just as resolutely as humans. Our guns and ICBM are merely the mandibles of a cleverer ant. The effort for self-preservation is vague and varied. But when we've overcome our struggles, what do we do next? Build taller and more splendid houses?

What happens after life completes its transition to perfection? Perhaps across space, more advanced intelligences have taken the next evolutionary step. Perhaps they've evolved beyond the three dimensions we vertebrates know. A new theory −- Biocentrism −- tells us that space and time aren't physical matrices, but simply tools our mind uses to put everything together. These algorithms are the key to consciousness, and why space and time -- indeed the properties of matter itself -- are relative to the observer. More advanced civilizations would surely understand these algorithms well enough to create realities that we can't even imagine, and to have expanded beyond our corporeal cage.

Like breathing, we take for granted how our mind puts everything together. I can recall a dream I had of a flying saucer landing in Times Square. It was so real it took awhile to convince myself that it was a dream (that I was actually at home in bed). I was standing in a crowd surrounded by skyscrapers when a massive spaceship appeared overhead. Everyone started running. My mind had somehow generated this spatio-temporal experience out of electrochemical information. I could feel the vibrations under my feet as the ship started to land, merging this 3D world with my inner thoughts and sensations.

Although I was in bed with my eyes closed, I was able to run and move my arms and fingers. My mind had created a fully functioning body and placed it in a virtual world (replete with clouds in the sky and the Sun) that was indistinguishable from the one I'm in right now. Life as we know it is defined by this spatial-temporal logic, which traps us in the universe of up and down. But like my dream, quantum theory confirms that the properties of particles in the "real" world are also observer-determined.
Other information systems surely exist that correspond to other physical realities, universes based on logic completely different from ours and not based on space and time as we know it. In fact, the simplest invertebrates may only experience existence in one dimension of space. Evolutionary biology suggests life has progressed from a one dimensional reality, to two dimensions to three dimensions, and there's no scientific reason to think that the evolution of life stops there.
Advanced civilizations would certainly have changed the algorithms so that instead of being trapped in the linear dimensions we find ourselves in, their consciousness moves through the multiverse and beyond. Why would Aliens build massive ships and spend thousands of years to colonize planetary systems (most of which are probably useless and barren), when they could simply tinker with the algorithms and get whatever they want?

Life on Earth is just beginning to send its shoots upward into the heavens. We've even flung a piece of metal outside the solar system. Affixed to the spacecraft is a record with greetings in 60 languages. One can't but wonder whether some civilization more advanced than ours will come upon it. Or will it just drift across the gulf of space? To me the answer is clear. But in case I'm wrong, I have a pitch fork guarding the ore in my backyard.

Robert Lanza has published extensively in leading scientific journals. His book "Biocentrism" lays out the scientific argument for his theory of everything.

May 28 - A PATCH FOR THE SIMULATION ARGUMENT‏

Dear Friends,
Click the link to read the whole article.
Be Well.
David

A PATCH FOR THE SIMULATION ARGUMENT
Nick Bostrom
Future of Humanity Institute
Faculty of Philosophy & James Martin 21st Century School
University of Oxford
Marcin Kulczycki
Institute of Mathematics
Faculty of Mathematics and Computer Science
Jagiellonian University
(2010) [under review]
Abstract
This article reports on a newly discovered bug in the original simulation argument. Two different ways of patching the argument are proposed, each of which preserves the original conclusion.
The bug
An earlier paper by one of us (N.B.) argues that, having accepted some plausible assumptions, one must conclude that at least one of three propositions is true:
(1) The human species is very likely to go extinct before reaching a posthuman stagei
(2) The fraction of posthuman civilizations that are interested in running a significant number of ancestor simulations is extremely small.ii
(3) We are almost certainly living in a computer simulation.iii
This paper has generated several commentaries from the philosophical and scientific community and has drawn considerable interest from the wider public.iv
What has so far passed unnoticed is a mathematical non sequitur in the original paper. At the heart of the argument is a formula for calculating ����������������, the fraction of all observers in the universe with human-type experiences that are living in computer simulations:

esoteric



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MUFON

How to Digitally Record/Video a UFO sighting:


Como registar digitalmente ou gravar um vídeo de um avistamento de um UFO:




Stabilize the camera on a tripod. If there is no tripod, then set it on top of a stable, flat surface. If that is not possible lean against a wall to stabilize your body and prevent the camera from filming in a shaky, unsteady manner.

Estabilize a camera com um tripé. Se não tiver um tripé, então coloque-a em cima de uma superfície estável. Se não for possível, então encoste-se a uma parede para estabilizar o corpo e evitar que a camera registe de maneira tremida e instável.

Provide visual reference points for comparison. This includes the horizon, treetops, lampposts, houses, and geographical landmarks (i.e., Horsetooth Reservoir, Mt. Adams, etc.) Provide this in the video whenever is appropriate and doesn’t detract from what your focus is, the UFO.

Forneça pontos visuais de referência para comparação. Isso inclui o horizonte, cimo das árvores, postes de iluminação, pontos de referência geográficos (como o Reservatório de Horsetooth, Mone Adams, etc) Forneça esses pontos no vídeo sempre que for apropriado e não se distraia do que é o seu foco, o UFO/a Nave.

Narrate your videotape. Provide details of the date, time, location, and direction (N,S,E,W) you are looking in. Provide your observations on the weather, including approximate temperature, windspeed, any visible cloud cover or noticeable weather anomalies or events. Narrate on the shape, size, color, movements, approximate altitude of the UFO, etc and what it appears to be doing. Also include any unusual physical, psychological or emotional sensations you might have. Narrate any visual reference points on camera so they correlate with what the viewer will see, and thereby will be better able to understand.

Faça a narração do vídeo. Forneça pormenores sobre a data, hora, local e direcção (Norte, Sul, Este, Oeste) que está a observar. Faça observações sobre as condições atmosféricas, incluindo a temperatura aproximada, velocidade do vento, quantidade de nuvens, anomalias ou acontecimentos meteorológicos evidentes. Descreva a forma, o tamanho, a cor, os movimentos, a altitude aproximada onde se encontra o UFO/nave, etc e o que aparenta estar a fazer. Inclua também quaisquer aspectos pouco habituais de sensações físicas, psicológicas ou emocionais que possa ter. Faça a narração de todos os pontos de referência visual que o espectador irá ver e que, deste modo, será capaz de compreender melhor.

Be persistent and consistent. Return to the scene to videotape and record at this same location. If you have been successful once, the UFO sightings may be occurring in this region regularly, perhaps for specific reasons unknown, and you may be successful again. You may also wish to return to the same location at a different time of day (daylight hours) for better orientation and reference. Film just a minute or two under “normal” circumstances for comparison. Write down what you remember immediately after. As soon as you are done recording the experience/event, immediately write down your impressions, memories, thoughts, emotions, etc. so it is on the record in writing. If there were other witnesses, have them independently record their own impressions, thoughts, etc. Include in this exercise any drawings, sketches, or diagrams. Make sure you date and sign your documentation.

Seja persistente e não contraditório. Volte ao local da cena e registe o mesmo local. Se foi bem sucedido uma vez, pode ser que nessa região ocorram avistamentos de UFOs/naves com regularidade, talvez por razões específicas desconhecidas, e talvez possa ser novamente bem sucedido. Pode também desejar voltar ao mesmo lugar a horas diferentes do dia (durante as horas de luz)para ter uma orientação e referência melhor. Filme apenas um ,inuto ou dois em circunstâncias “normais” para ter um termo de comparação. Escreva tudo o que viu imediatamente após o acontecimento. Logo após ter feito o registo da experiência/acontecimento, escreva imediatamente as impressões, memórias, pensamentos, emoções, etc para que fiquem registadas por escrito. Se houver outras testemunhas, peça-lhes para registar independentemente as suas próprias impressões, pensamentos, etc. Inclua quaisquer desenhos, esbolos, diagramas. Certifique-se que data e assina o seu documento/testemunho.

Always be prepared. Have a digital camera or better yet a video camera with you, charged and ready to go, at all times. Make sure you know how to use your camera (and your cell phone video/photo camera) quickly and properly. These events can occur suddenly, unexpectedly, and often quite randomly, so you will need to be prepared.

Esteja sempre preparado, Tenha sempre uma camera digital, melhor ainda, uma camera vídeo consigo, carregada e pronta a usar sempre que necessário. Certifique-se que sabe como lidar com a sua camera (ou com o seu celular/camera fotográfica) rápida e adequadamente. Esses acontecimentos podem acontecer súbita e inesperadamente e, por vezes, acidentalmente, por isso, necessita estar preparado.

Look up. Be prepared. Report. Share.

Olhe para cima, Esteja preparado, Relate, Partilhe.

MUFON.COM

ESOTERIC



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